Foxy is an antagonist in Five Nights at Freddy's and Five Nights at Freddy's 2. His starting location is behind the curtain in Pirate Cove, from which he emerges and sprints towards The Office to attack the player on any given night if he is not monitored enough (with the exception of the first night) through the security camera.
Unlike other animatronics in the game, Foxy will hide for a whilebefore coming to attack the player. It is currently unknown as to why
Foxy is the only animatronic who hides. However, it's possible that the game's developer, Scott Cawthon, simply wanted a surprise animatronic that isn't seen or mentioned until later on during gameplay rather than at the start.
As his name suggests, Foxy is a large, animatronic fox with reddish brown, tattered fur. He has a hook as his right hand. He also bears an eye patch that is folded over his right eye. He is usually seen with it above his eye rather than covering it.
Foxy wears brown linen pants that are especially shredded at the legs. He appears to be damaged, as parts of his machinery are exposed. It can clearly be seen that both his legs, with the exception of his upper thighs, and his left hand is completely bare, exposing the metal endoskeleton. His chest is ripped in some places, showing the endoskeleton beneath and his arms and stomach are torn apart as well. Foxy appears to have a broken lower jaw, making it so that the mouth cannot close properly. He also seems to have a slightly droopy left eyelid.
Like all of the other Fazbear characters, Foxy has a set of teeth. Foxy's teeth, however, appear to be the sharpest of the animatronics, being similar to those of an actual canine, while the other animatronics' teeth resemble human-like dentures or herbivorous teeth. It's also notable that, in keeping with the pirate motif, he has several golden teeth and also appears to have some teeth missing, though this may be due to him needing repairs.
His upper jaw muzzle is speckled on the sides with black dots, indicating beard stubble or translucent whiskers. It is possible that these whiskers may have simply been removed due to disrepair.
Foxy is a very unique character in the game because, unlike the other animatronics (excluding Freddy Fazbear), his movement pattern is entirely set. He starts at Pirate Cove, inside of the closed curtain, next peeking out of the curtain, then, starts to walk for the West Hall. However, once he becomes aggressive from either not being viewed enough or being monitored too much (starting from Night 2), he rushes down the West Hall toward The Office. He will not appear anywhere else.
Foxy hides behind his curtain in Pirate Cove throughout the game. Over the course of the night, the player must use the Monitor periodically. They must also monitor Pirate Cove (CAM 1C) in a balance between "too much" and "too little" to prevent Foxy from emerging from his curtain and sprinting toward The Office. This balance may be difficult to find, but it is essential for preventing Foxy from ending the night early. Foxy's attacks seem to be based on a timer, rather than being random. If Foxy's AI is set to 20 on Night 7 and Pirate Cove is never checked, he will always bang on the door at either 32 or 38 second intervals (tested on V1.1).
This is because sometimes, when he retreats, he will immediately return to phase 2 instead of going back behind the curtains. He is also much more active on the Mobile Version. He will sometimes run back when his A.I. levels are quite high.
- Initially, Foxy is completely hidden behind the curtain.
- The curtain is parted slightly, allowing the player to view Foxy's face, upper half, and part of his bare legs.
- Foxy has left from behind the curtain, and is now in front of
the camera, shrouded in darkness, with the only indication of his presence being his glowing eyes and outline. His head is also tilted sharply to the left.
- Foxy will precede his attack by leaving the curtains wide open. Sometimes, the sign reading "Sorry! Out of Order" will change to display the phrase "IT'S ME", a message commonly associated with Hallucinations. Foxy himself is nowhere to be seen within Pirate Cove. At this point,
if the monitor is lowered immediately and the left door is closed, the player can then view CAM 2A to safely trigger Foxy's sprinting animation.
- Foxy has now left Pirate Cove, and has begun to rush to the
player's location. When viewing the West Hall (on CAM 2A), the player will briefly see Foxy sprinting towards the security room. At this point, the player either must have already closed the door, or must close it immediately, though they are very unlikely to succeed after having spotted his sprint.
- If the player's attempt to block off the left doorway has
succeeded, Foxy will bang on the door a few times, and then his position will reset back to behind the drapes in Pirate Cove (he can, however, reset straight to Phase 2 on the more difficult nights or settings). When Foxy bangs on the door, however, the player will lose a small portion of their power, the first time draining 1 percent of power, the second time draining 6 percent, third being 11 percent. If the player's attempt to close the left door has failed, Foxy will quickly lean into The Office screeching, body and arms shaking. The screen will then go to static, and will result in a Game Over.